Celebrating World Kindness Day!

It’s World Kindness Day which means we’re sharing some moments of kindness that affected us as well as some game industry trends which express the feeling of generosity and good-will.

Let’s check in with some of our team to get their input on kindness and generosity.


 

Andrew S., Asst. Producer

 

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I’ve always loved fighting games, from playing all sorts of cool characters to pulling off crazy combos and embracing the pure spirit of competition. But what truly makes fighting games special to me is being part of the FGC (Fighting Game Community), just a passionate group of players united by their love for the genre.

The FGC is known for its countless hype moments like EVO Moment 37, but it’s also home to incredible acts of kindness. From crowdfunding trips for unknown players so they can compete on the big stage to raising over $200,000 for breast cancer research, the community constantly reminds me how beautiful our shared passion can be.

My personal favorite moment was taking part in Daniel “Clockw0rk” Maniago’s Fight for Youth charity event. It helped raise funds for ASES Prep, an after-school program that serves 12 schools in the Norwalk/La Mirada School District. Just a five-minute walk from my house, I knew I had to be part of it. The event was an absolute blast, bringing together players of all skill levels to celebrate fighting games for a great cause. As Tokido once said, “Fighting Game is Something So Great,” and I wholeheartedly believe so.


 

Kevin D, Client Success

In *Ragnarok Origin*, our community team delighted players with a heartwarming “Monster Research” party, generously summoning mini-bosses to turbocharge everyone’s progress.

The game’s Monster Research mechanic grants exclusive character titles and valuable rewards for racking up kills on specific monsters—including tough elite monsters and mini-bosses. The catch? These rare spawns have long timers and appear randomly across vast maps, turning farming into a frustrating scavenger hunt.
Enter the Bloody Branch (for mini-bosses) and Dead Branch (for elites): powerful in-game items that summon them on demand. While daily logins offer a trickle of free branches, serious farming meant shelling out premium in-game currency—and those weren’t cheap.

That’s where our community’s generosity shone brightest. We announced the team would unleash **at least 100 Bloody Branches** to spawn a frenzy of mini-bosses for all to share. The event drew massive crowds, fostering epic community vibes as players teamed up for kills. It even sparked a wave of goodwill, with many joining in by popping their own branches to keep the party going!

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Mace T., Project Manager
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Kindness, to me, is sometimes not in grandiose gestures or planned in-game events.
One moment that really made an impact on me in my early days of playing online games was when I was a noobie in Final Fantasy XI.
There was a player I will never forget because of their enormous generosity. This player would make zone-wide messages inviting new players to join him on his free escort mission trips to a popular hub city, Jeuno, where many important quests and missions began. They were open about the potential danger and expressed that they could not guarantee safety but would do all they could to help players finally continue their adventure.

For those curious, this journey was essential if you wanted to start a quest allowing you to grow your own Chocobo mount which, in those days, took a full month—crazy!!
Also, powerful job Beastmaster and the most popular Bard job began here also.

I had an opportunity to join one of these escorts as a low level noob.

The trip was quite dangerous for low-level players as monsters would wander the zones in wide patrolling patterns and many would aggro on-sight.
Travel took some time and it was definitely full of danger and lots of confusion, but in the end we reached our destination grateful and able to continue our adventures.
As I grew, thanks to their help, I helped run the escort trips with them and gained more confidence in my abilities.

Later, when I became strong enough to survive the journey alone, I was inspired to continue this free escort service for other new players for many more years.
I never knew that this small gesture of kindness that was shown to me would lead to me volunteering my time to help countless players with not just escort runs but also tackling some of the game’s greatest challenges.
I am grateful to this day and invite anyone who needs help to allow me to join them no matter what game I am playing.


On Industry Trends

Andrew S.—

When it comes to generosity mechanics in games, it feels like there has been a rise in VIP systems, reward activities, and loyalty programs. These should not be confused with monthly subscriptions, which require players to pay for ongoing access to a product, like what you see in PC MMOs such as World of Warcraft or Final Fantasy XIV.

VIP systems are optional programs that give users extra perks such as exclusive cosmetic skins, bonus in-game currency, or other special rewards available only to members. They are not mandatory. Instead, they offer an additional way for players to get more out of a game they already enjoy. Typically, you see these VIP systems in MMORPG games, but they are starting to branch out to other genres like FPS.

A clear example of this is the Rainbow Six Siege Membership. Once a full-priced title and now recently turned free-to-play game, Siege offers a VIP program where members receive a Premium Battle Pass, in-game currency, an exclusive skin, and gameplay conveniences that include a 10% store discount and 30%  faster battle pass progression, all for $9.99 USD per month. If Siege is someone’s main game, the membership provides significantly more value than the standard experience.

The best part is that these systems are not forced on players. They simply give dedicated fans a way to enhance their enjoyment. It’s an interesting thought that other genres could benefit from considering similar mechanics for players who want them.

Justin J., Asst. Project Manager—

Although “generosity in games” is often framed as a player-friendly gesture, in reality it’s a strategic design trend meant to increase playtime, retention, and overall engagement.
Over the past few years, one of the most noticeable forms of this generosity revolves around gacha mechanics.
Players may say they dislike gacha, but many still enjoy the thrill and dopamine rush that comes from drawing rare characters, equipment, or items.
Game companies have recognized this behavior and are now offering increasingly large “generous” draw events—777 pulls, 3,000 pulls, even 10,000 pulls—numbers that seem to grow every year.
There are several reasons this form of generosity has become so widespread:
  1. Dopamine and excitement: Large draws give players a rush of anticipation and a higher chance of obtaining rare items, which feels rewarding.
  2. Retention and catch-up: These events create natural opportunities for returning players to re-enter the game and catch up with current meta or content cycles.
  3. Genuine goodwill: Some development teams do genuinely want players to feel valued and supported, and generosity helps reinforce that positive relationship.
Overall, this approach clearly works. As players respond positively—both emotionally and through increased engagement—more and more developers and publishers continue to adopt and expand on the trend.

 


Thanks for taking some time to catch up with the team on this World Kindness Day.
Have a great week and see you next time!

 
 

Latest Ragnarok News (Nov 6)

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Ragnarok 3: Emperium Showdown Gameplay Video Revealed

The Emperium Showdown trailer for Ragnarok 3 drops players into hectic guild clashes for outposts that build up to a wild, all-out siege in the capital. Every class seems to find its moment in the spotlight, and while the footage comes from our internal dev battles, it gives an honest look at how unpredictable these fights may get once players jump in.


Ragnarok Online: Promotions & Important Updates

As we dive into November, our team is excited to bring a slate of special events and offers to the Ragnarok NA community. We believe these updates will give both new and longtime adventurers rewarding ways to gear up and make the most of their in-game experience.

Limited Package Flash Sale

From November 4th to 8th, we’re launching a flash sale with limited-edition package deals. Players should check the Kafra Shop in-game to find the exact offerings and discounts tailored for this event’s short duration.​

Server Instability Compensation

We recognize the recent performance issues some players experienced. To thank everyone for their patience and continued support, compensation packages have been issued. Full details—including how to claim your rewards—are available in the latest official announcement.​

Patch Notes & November Spending Promotion

Major updates rolled out on November 4th, tweaking gameplay systems and ironing out bugs. The November Spend Promotion began simultaneously, providing extra bonuses for those who participate throughout the month.​


Ragnarok M: Eternal Love: Recharge Event!

Official Recharge Special Offer Event
Now until Nov.10th, our community can enjoy discounts on select premium items when choosing Razer or PayPal for payment. These discounted bundles include:

Premium (Month Card)

2990 + 770 Big Cat Coins
1196 + 300 Big Cat Coins
598 + 150 Big Cat Coins
298 + 75 Big Cat Coins
120 + 25 Big Cat Coins
60 + 12 Big Cat Coins
30 + 6 Big Cat Coins

Only products displaying the special discount marker on our official recharge site are eligible.
Certain prepaid methods may be excluded; please confirm eligibility before completing your purchase.

Participation Tips

Look for the discount marker on eligible products when checking out.

Double-check your server and character ID for accuracy; the correct character name will display upon confirmation.
Payment currency should reflect your IP region to avoid any crediting issues.

Should any issues arise, in-game customer support is always available.

Join the Fun!

To make the most of these time-limited offers, head to our recharge portal for item and payment options. Remember, these deals only run through November 10th, so be sure to review requirements closely and act promptly for seamless fulfillment.​

We look forward to seeing everyone enjoy these new updates and savings in Ragnarok NA this November!

 
 

Happy Halloween From Gravity!

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With Halloween here, we just want to say thank you for being part of this amazing community. Your passion and energy really bring the spooky season to life.

We hope you enjoy the Halloween events and create some fun memories with friends in-game.

Stay safe and have a blast!
Check out the Ragnarok Online Halloween events: https://renewal.playragnarok.com/news/newslist.aspx#n4431
And don’t miss DragonSaga’s festivities too: https://www.playdragonsaga.com/news/newsdetail.aspx?id=4661

 
 

Hangin’ with Gravity — Top Collector’s Editions We Can’t Forget!

Remember when a collector’s edition meant a box packed with amazing statues and cool physical extras?

Now, they often feel like a cash grab with nothing more than digital code in a steelbook. We asked the team to share their most unforgettable collector’s editions (CEs) and other memorable collectible items. These are the amazing triumphs from back in the day that made us feel proud (and appreciated) to be a gamer.

 


Andrew S, Production

As a huge fan of the Metal Gear Solid franchise, I just had to get the Collector’s Edition of the series’ final entry, Metal Gear Solid V: The Phantom Pain. It came with the usual industry-standard goodies you’d expect like a steelbook case, a map, and some exclusive DLC costumes and weapon skins for both single-player and multiplayer. But the main reason I wanted it was for the scale replica of Punished “Venom” Snake’s (yes, that’s his codename) bionic arm! Sadly, it turned out to be only about 10 inches tall. I really wish it were bigger.

Even though I was happy with my purchase overall, one thing left me completely bewildered was the behind-the-scenes disc that came with it. I love seeing how games are made, but this one revealed something that slightly soured my experience with MGSV. One of the biggest criticisms of the game was how abruptly it ends. The behind-the-scenes footage showed that a proper ending did exist at one point, featuring storyboards, concept art, and unfinished cutscenes of what was clearly meant to be the true finale. It’s frustrating knowing that the series never got the full, masterful ending Hideo Kojima intended.

Maybe if the arm had been full-sized, I wouldn’t be so bitter about it.

 
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Kevin D, Client Success

My most memorable collector’s edition is the Titanfall Collector’s Edition, treasured for its remarkable contents. The highlight is a stunning 18-inch statue, featuring built-in LED lights that illuminate its intricate details. Alongside the statue, it includes a hardcover art book with over 100 pages of breathtaking artwork and a massive, detailed schematic poster. While the collector edition lacked exclusive in-game items, this didn’t bother me, as I find physical collectibles far more thrilling than digital bonuses. I’ll always remember picking it up at my local GameStop, utterly astonished by the enormous packaging.

 
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Justin J, Product Strategy

My most memorable personal game collection is from MapleStory. It wasn’t a well-known collection, and it might differ from what my colleagues would typically consider a collection, but MapleStory had its own unique charm in that regard. I collected guidebooks, TCG cards, stickers, and more.

In the early years after MapleStory launched, computers and blogs weren’t as advanced or widespread as they are now. We relied heavily on printed materials—books and magazines—so it became a trend to release small guidebooks containing information about monsters, maps, and job traits.

Then came the sticker craze. When you bought a one-dollar bread snack at the market, it often came with a MapleStory sticker inside, and it became a fun challenge to collect them all. Lastly, there was the TCG series. Although it was an attempt to follow the success of Digimon and Pokémon, it didn’t perform very well commercially. Still, for nostalgic collectors, it became another beloved part of MapleStory’s legacy.

 

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Mace T, Product Strategy

The Kingdom Hearts Final Mix Platinum Limited Edition was pure nostalgia gold. It felt like a proper gift to fans. You got the Sora block figure, stickers, a calendar with Tetsuya Nomura’s art, and three badges. That was all in addition to the game, and everything came in a high-quality, sturdy box. It was the complete opposite of today’s CEs, which are often guilty of removing items actually worth collecting and swapping them with digital perks that leave you feeling like you paid for early DLC, at best.

Kingdom Hearts: Final Mix set a high bar and let the fans know they were here to stay!

 

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Some Other Notable Collector’s Editions

Assassin’s Creed II: Ezio statue, art book, bonus DVD, extra missions.

Gears of War 3: Marcus statue, steelbook, art book.

Fallout: New Vegas: Vault Boy bobblehead, survival guide, map, poker chips.

Grand Theft Auto IV: Steelbook, duffle bag, map, lockbox.

Red Dead Redemption: Steelbook, art book, collectible pins.

Warcraft III: Faction stickers, art book, soundtrack, special packaging.

Nier Replicant White Snow Edition: Art book, soundtrack, premium packaging.

Ni No Kuni PS3: Plushie, spell book, art cards, commemorative coin.

Xenoblade Chronicles Definitive Edition: Art book, steelbook, vinyl soundtrack, posters.

 


 
The best Collector’s Editions clearly focused on quality, size, and a genuine connection to the game. Comparing those awesome physical items to the focus on in-game bonuses in modern CEs shows a huge difference!

Thanks to the team for sharing their favorites and thank you for reading!

What were some of your favorite collector’s editions?
Share your thoughts on our social media.

See you next time!

 

 

 
 

Innovative Games That Charted New Worlds

Look, we know Columbus Day is complicated. Instead of getting into all that, we’re using today to celebrate a different kind of discovery—the games that changed everything. We’re talking about the titles that didn’t just follow trends, they created them or, at least, changed them. From genre-defining classics to the games that rewrote the rulebook, these are the trailblazers we think are worth remembering or trying for yourself.


Personal Game-Changers

Justin J. (Assistant Project Manager)

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PC

Growing up, MapleStory was my OG MMORPG. It completely changed the way I looked at PC games. Before that, I was mostly playing simple HTML flash games, but MapleStory introduced me to a whole new world. It wasn’t the first MMORPG, and it wasn’t the most popular either, but it was the one that reshaped my perspective. The way you could interact with other players, take on quests, earn currency, upgrade weapons, and unlock new skills with each level felt groundbreaking at the time. During that MMORPG boom, countless companies were jumping into the genre, but MapleStory carved out a permanent pillar in the market—and in my memories.

 

Mobile

Do you remember Piano Tiles when the first touchscreen phones came out? Games like it had always existed in different forms, but on mobile it just clicked. It was simple, rhythmic, and perfectly suited for touch controls. To me, that game represented the potential of mobile gaming: quick to pick up, intuitive to play, and designed around the unique strengths of the platform. In many ways, it set the tone for the explosion of mobile games that followed.

 

Console

Consoles have always felt like one of the fastest-moving areas of gaming technology. They evolved from simple black-and-white 2D screens to stunning 3D full HD graphics with smooth motion, lightweight designs, portability, and online connectivity. When I think of consoles, Mario immediately comes to mind.First released in 1990, Super Mario World, offered fast-paced, stage-by-stage gameplay with fun characters and colorful backgrounds. Over the years, the Mario IP has expanded beyond games into animations, movies, and countless genres—yet it remains beloved and instantly recognizable.

 


The Strategy Games That Shaped a Genre

Andrew S. (Assistant Producer)

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In the spirit of Columbus Day, and in celebration of World Mental Health Day. To me, the game that pioneered a subgenre and brings mental ease to my stressful mind is the Civilization series. Though it wasn’t the first 4X game (Explore, Expand, Exploit, Exterminate), it’s the one that truly popularized that subgenre of strategy games.

In a way, it mirrors Columbus himself, without the “terrible human being” part. The Civilization series has inspired many games, such as Humankind, Europa, Age of Wonders, and Stellaris. This series merges my two loves of video games and world history. It’s such an amazing experience to start from a group of tribe people and slowly turn it into an empire that could stand the test of time, while also learning historical trivia along the way.

 


Genre-Defining Mobile Games Worth Playing

Mace T. (Creative Project Manager)

Since I’ve really been into mobile games lately I decided to focus on that massive gaming platform that gamers, strangely, forget about when it comes to innovation and creativity.

Episode: Choose Your Story (2014)
brought interactive fiction to the masses, creating the template that countless story apps now follow. If ‘choose your own adventure’ and soap operas had a baby it would probably be something  like Episode!

With its “cliffhanger, then choose” structure and user-generated content, Episode transformed visual novels from niche Japanese games into a global phenomenon. Proof that some mobile players really craved narrative control.

If you’re into hardcore drama with straightforward, simple controls then give the Episode series a serious look.

 

Monopoly GO! (2023) reinvented the world’s most famous board game by transforming it into a daily social ritual of competition and cooperation.

With real-time heists, friend-based revenge mechanics, collaborative events, and collectible stickers, it proved that 90-year-old game could be fresh again. After some questionable versions throughout the years, this Monopoly is super simple and super addictive. Events are dynamic and, thankfully, escape the typical “log in, collect rewards, and close the app” boring routine so common in mobile these days. Team up with friends or raid their banks while your pockets get fatter.

The fun is just a few dice rolls away.

Pro tip: don’t forget to grab your free dice from the Tycoon Club.

 

Wittle Defender (2025) is the perfect fusion of tower defense and roguelike genres with card battler elements that creates some serious strategic depth. From the studio behind Archero, it offers nearly hands-free auto-battle gameplay where victory depends on your squad composition and choosing the perfect skill synergy rather than your reflexes and low ping times.

I find these low-action games more rewarding now as it seems the RPG genre (my favorite overall) seems to be gravitating more into action-game territory which I find less interesting.

With no perfect blocking, expertly timed dodging or avoiding the circles of doom to master, Wittle Defenders, becomes the blueprint for cross-genre mobile gaming that rewards your ability to think long-term in short bite-sized time blocks.

 

Honorable Mentions:
Shadow of Destiny (2001)
Age of Empires II (1999)
Crazy Taxi (1999)
Ragnarok Landverse (2025)

 


Thanks for reading! We hope this look at the boundary-breaking games of our past and present gave you some food for thought and maybe a few new titles to check out.
Have a great day!