Gravity Plays! WiZmans World Re;Try

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Welcome to the very first Gravity Plays, where we sit down with a game and share what caught our eye, surprised us, and made us want to keep playing.

For our debut, we are diving into the WiZmans World Re;Try demo, a traditional JRPG remaster that brings old-school party building, exploration, and charm to modern platforms with a Steam demo you can check out right now. This title is published by City Connection and Gravity. 

Here’s what our team at Gravity Interactive had to say…


WiZmans World Re;Try blasts you straight into 90s JRPG nostalgia—like Final Fantasy and Chrono Trigger reborn in HD pixel glory!

Turn-based? Still the gold standard—strategic chains, elements (Fire > Wind > Water > Earth), and timeline tactics keep it tense and rewarding.

From the start, Anima Fusion lets you absorb monster souls to evolve your homunculi trio (Aen, Doe, Toori) with custom stats, skills, and looks—party-building bliss! Build your team based on your play style.

I highly recommend giving this game a try!

Kevin D., Client Success


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Turn-based games of this kind can be heavily affected by speed, so experiment by fusing with some high AGI anima to get an advantage over slower enemies.


If you’ve been missing that old-school JRPG feeling, Wizmans World Re:Try might be exactly what you’re looking for.
It’s a classic-style JRPG that leans hard into nostalgia, but with a cleaner, more modern character presentation that keeps it from feeling dated.
One if its standout features is Anima Fusion, a system that lets you experiment with different combinations and tactics. Instead of locking you into one “correct” build, the game encourages trying things out mixing matching, and finding strategies that fit your playstyle.
If you’re craving a traditional JRPG experience with a fresh twist, I highly recommend giving it a shot. The demo is available on Steam, so it’s easy to jump in and see if it clicks with you.

— Justin J., Asst. Project Manager


WiZmans World Re;Try has a deeper world to explore.
There is a lot of dialog here, so if you like games with fleshed out stories and unique characters then this will be a good fit.
Each of the homunculi have very different personas which makes their interactions more interesting to read.

One other element I appreciated was that the main character is a mage. Often, in fantasy games the main character is a knight or “sword and board” warrior. Those games are fine but here it makes some sense as your fused homunculi become many different kinds of warriors to round out your party’s combat kit. This was a refreshing change for players like me who love to role a caster job by default.

In terms of visual presentation, the art style is a blend of clean, beautiful character renders and original sprite assets. This combination creates a unique visual aesthetic which still feels true to original late 2000s style of art direction yet updated for modern audiences used to high quality UI design.

Here, we can see comparisons of the original (LEFT) and the new remaster (RIGHT) which looks very nice.

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Artboard 2

Original version screencaps via https://www.tehvidya.com/wizmans-world-underrated-dungeon-crawler-1/

— Mace T., Project Manager

 


Thanks for joining us for the kickoff of Gravity Plays! with WiZMans World Re;Try.

If you try the demo or pick up the full game, drop by our community channels and let us know what you think.

Have a great day!

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Happy Lunar New Year

 To all our amazing players, thank you for hanging out with us, partying in our worlds, and making every day more fun!

As we celebrate Lunar New Year, we wish you big luck, good health, and plenty of time to game with friends.
Happy Lunar New Year from all of us at Gravity Interactive!

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Scheduled Network Maintenance on Game Servers and Services

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Scheduled Maintenance Notice

Adventurers, we will perform scheduled network maintenance on Tuesday, February 17 from 10:30 AM to 12:00 PM PST, during which game servers, web services, and account functions will be unavailable.

This maintenance window is planned to minimize disruption to your gameplay experience, and our operations team will work to restore all services as quickly and safely as possible.

During this period, you will not be able to log in, access web services, or manage account functions, so please plan your in‑game activities accordingly.

Maintenance timing is subject to change based on operational needs, and if the schedule shifts or the work is completed early, we will provide updated information through our official channels.

We acknowledge that service interruptions can be frustrating, and we appreciate your patience and continued support as we maintain and improve the stability of our infrastructure.

Thank you!

 


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Romance in Gaming

This week in honor of Valentine’s Day our team is discussing romance in gaming.
Let’s catch up with the team and hear their opinions on this topic.

Love is in the air, at least for some of us. Instead of celebrating Valentine’s Day traditionally, I find myself going on a tangent about romance in video games. Nowadays, romanceable companions and optional romantic storylines have become common mechanics in many games. Players can choose whether or not to engage in these elements, which often unlock additional dialogue, extra cutscenes, or even scenes woven into the main storyline. For me, these mechanics can elevate the overall narrative and make the experience even more meaningful.

My personal favorite example is Life is Strange, particularly the relationship between Max and Chloe. The story centers on two childhood friends reconnecting after years apart. While the core storyline remains the same, players have the option to deepen their bond and develop their relationship into something more. Choosing that path adds emotional depth to the connection they already share, and for me, it significantly enhanced my playthrough. That said, if I had not pursued the romantic route, it would not have diminished my overall experience. Instead, it enriched the story in a way that felt deeply personal and heartfelt, making it one of my favorite gaming experiences.

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—Andrew S., Asst. Producer


The romance mechanic that I was first introduced to was in the original Harvest Moon for SNES (now rebranded as the Story of Seasons series). Layered atop its addictive farm simulation, it let you court one of five eligible bachelorettes through gifts, conversations, and festivals – culminating not just in marriage, but in building a family with one or two kids.

What made it revolutionary was the realism and consequences: neglect her affection (by skipping dates or chores), and she could actually leave you. In 1996, this depth was unprecedented, turning a simple sim into an emotional rollercoaster.

The replay value was off the charts: five distinct paths meant five full playthroughs to unlock every story, each romance reshaping your farm life and legacy. It wasn’t a gimmick; it made every harvest feel personal, transforming the game into a truly immersive life simulator.

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—Kevin D., Client Success


When Valentine’s Day comes around, single me always ends up going back to games.
I don’t play many modern titles with romance mechanics anymore – not the way older games used to do it. But I often find myself reminiscing about the games I played in the past, the ones where romance wasn’t the main storyline, yet still had a meaningful impact on the experience.

A lot of older-generation JRPGs had this kind of system. My personal favorite is Growlanser. As the story progresses, you meet multiple heroines- and sometimes – you even have to unlock them through specific choices or hidden conditions. You add them to your party, spend time with them, give them gifts, and slowly build your bond.
And then, at the end, you get to see the heroine you connected with the most end up together with the main character.
There was something special about that. It wasn’t just about saving the world — it was about building relationships along the way.

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—Justin J., Asst. Project Manager


Romance in gaming has been a very interesting feature to follow over the years. From flirting in Thousand Arms (PS1) to beach side escapades in Final Fantasy XVI, intimacy has been a core part of deeper digital story-telling. I appreciate some of the character development which can only present itself in romantic scenarios. The surrogate sibling-partner relationship of Vaan and Penelo in FFXII was very tender, as well as the complex ‘love-lost’ dynamic between Ashe and Rasler.

Fun interactions emerge if you develop relationships with NPCs in DragonAge, which was the first time I could say I truly experimented with systems of this kind. They were fun, but ultimately I often found myself a little upset that I did not spend the time advancing the main quest, grinding exp or farming rare items.

Expedition 33 began the game with a very mature take on romanticism touching on life, loss, rebirth, and sacrifice, which I found quite refreshing, tho I felt the lush and lengthy expression, like many modern games, blurred the line between artistic expression and narrative chest-pounding – often wearing on the my patience.

While these moments resonate and echo in our own lives, I still find myself wondering if the heavy emphasis some games put on romance can lead projects astray. Clearly, these stories are created to bridge into a third dimension of engagement between the game and the player, and that’s fun to experience.

With the deep separation younger game audiences are experiencing due to living more and more digitally, I often wonder if romance in games is a nice diversion or yet another sign of growing divisions in modern society.

Either way, it’s nice to have more content which is not devoted to violence, min-maxing, and power fantasies . I just hope we, collectively, don’t forget to spend some time fostering the romance all around us in the physical world.

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—Mace T., Project Manager


That’s all for this week. See you next time! 
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ASK GRAVITY: Your Feedback Matters!

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This week we are focusing on how you can share feedback, ask questions, and send us your suggestions.

 

The easiest way to get started is to go to https://support.warpportal.com/Main/

Register a new account or log in if you have one already.

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Once you’ve logged in you’re ready to create a “ticket” which will give us a way to track your special request.

Click “Start Ticket” to create a new ticket.

Ticket 1
In the Game dropdown, select the game your feedback is about.

Ticket 2

In the Type of Ticket (or Category) dropdown, choose Feedback / Suggestion.

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Finally, fill in the details and hit submit.
Thank you for helping us improve!

 


Gravity Interactive Game News

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Roulette Event
The Ragnarok Online Latin América (RO LATAM) Roulette Event gives you a fast‑paced way to turn your hard‑earned coins and in‑game progress into randomized rewards, from useful consumables to coveted upgrade materials that enhance your everyday adventures. Take a spin, test your luck, and [join the Roulette event to see what fortune has in store for your journey].

Illusion of Underwater
One of RO LATAM’s upcoming highlights is Illusion of Underwater, a high‑level dungeon where you can explore a deep‑sea trench and follow a quest about a missing comrade and mysterious abyssal energies beneath the ocean. Hunt special abyssal monsters and collect unique materials to re‑enter the dungeon, earning powerful underwater‑themed equipment along the way.

Royal Hunt
Another major upcoming event is Royal Hunt, framed as a royal decree inviting you to track down and defeat specific powerful monsters and bosses across the world. Complete assigned hunting lists to earn extra rewards and upgrade materials, turning your routine MVP and dungeon runs into structured bounties with enhanced incentives.

Monster Spotlight
Rounding out the upcoming offerings, Monster Spotlight shines a light on selected monsters and maps by granting boosted experience and/or drop rates for a limited time. This event nudges you toward particular zones, refreshing your leveling routes and farming spots while the spotlight bonus is active.


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ROS LATAM 2025 Finals
The Ragnarok Online Stars (ROS) LATAM 2025 Finals concluded on January 24, with Break Team claiming the championship title after defeating Asilo Digital in a decisive 4–0 victory.

In the third‑place match, Team Hervor defeated Dogo Bagre with a clean 3–0 result. As tournament champions, Break Team will receive USD 10,000 in prize money, while runner‑up Asilo Digital will take home USD 6,000 and third‑place finisher Team Hervor will receive USD 3,500.

Relive the exciting matches and watch the full replays with the links below.

YouTube Link
Twitch Link

Results Page

Thank you for spending some time with us, sharing your feedback, and catching up with some of the latest Gravity news!
See you next time!!

 


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